A gothic doomed town and those responsible
Guide your people through the darkest night in this tragic game about loss and what it means to be entrusted with governance.

Ruin Has Come, as if Darkest Dungeon had met Microscope. In this GMless TTRPG; you take the role of a besieged community, deciding who must survive through the night and who you are willing to sacrifice — so that at least some of you may survive.
Ruin Has Come Tonight
What if you cannot save everyone? What if there is no “greater good” or “lesser evil”? What if you have to make the call, without the comfort of excuses and platitudes? What if all you have is what you carry through the night? Ruin Has Come puts you in the shoes of the leaders of a doomed town, deciding what they value and what they are willing to sacrifice, so maybe some of them survive to see the next sunrise.
During the night, beings of darkness seek to destroy your town. You need to suffer losses and sacrifice what you seek to protect, seeking to learn more each time you face the things that hunt you. There is no other way — you either survive at any cost or you are doomed.
Over and over you are confronted with the choices. Do I risk my personal wealth and influence? Do I seek to use this opportunity to weaken my rivals? Do I put adventurers or townsfolk at risk? Do we confront evil in its lair or do we risk losing one of the few havens within the town? No victory will be ever clean — and you are the one who can decide who lives and who dies.

Dawn Offers No Mercy
Should you survive until daybreak, you get no relief. Instead, you must confront the losses you decided were acceptable and answer for your compromise. And yet, night will once again bring ruin, and the leaders of the town — such as they are — must use this opportunity to prepare.
Each leader gets dice dependent on their individual power and influence; they pool dice into actions, trying to rebuild during daytime. They can retake the ruins, venture into the dungeons, govern the townsfolk, seek outside help, delve into dark knowledge or even take the time to know their town and people better.

Never-Ending Twilight
Dawn into night, dawn into night. Will you keep playing the cycle? Feeding people to it over and over again to protect what you claim to be a greater good. Or maybe you will try to vanquish the darkness? Hunt them in their dens during the day, leaving no place to hide and force the final apocalyptic confrontation — gambling it all in that you can win this. Will you develop a relationship with the dark, accepting its influence within you? Realize that the eternal state of crises keeps you in power and you quite enjoy the status quo. Step away from this conflict? Abandon the town, seek solace in exile or attempt anew in another place and time.
How will ruin come for you?
Ruin has come is now available at itch.co.

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