
video games
Bitchless in Faerûn
How I fumbled every baddie on the Sword Coast. Twice.
video games
How I fumbled every baddie on the Sword Coast. Twice.
tabletop
The new covers for D&D’s 2024 sourcebooks promise a future yoked to brand promotion.
tabletop
A handful of RPG designers join UK-based IWGB in a small but critical step towards growing union solidarity.
tabletop
The question of whether we can afford to step away from reality is a neoliberal trap.
Lay it on the Table
My Blades in the Dark campaign, like most of my life, only functions because I have a Notion the size of Nebraska.
actual play
BlackwaterDND’s actual play, Godkiller Oblivion, shows the beauty in things falling apart.
tabletop
With little to offer fans of the franchise and game design that leaves much to be desired, this game is an irredeemable disappointment.
tabletop
An interview with two members of the Modiphius team about emotional combat, arc-based storytelling, and how to write a fanfiction generator.
tabletop
Darrington Press is one hell of a herald.
tabletop
Microcelebrity is horrifying, especially in Akron
tabletop
Screw processing, punch the horrors of being alive directly in the face with a giant mecha fist, that’ll cure your depression for sure.
interview
An interview with a co-founder of the newly-launched TTGDA on the power of sharing collective knowledge
Lay it on the Table
Memory’s a fickle thing when you’re wandering the Bloodbeam Badlands
community
Jambô Editora’s headquarters in Porto Alegra have “water from floor to ceiling”.
excerpt
A short history of design trajectories.
tabletop
An interview with Zach Cox of SoulMuppet Publishing about vampires, mental health, and how to make characters dying really, really worth it.