The Merry Mushmen are adventuring again!

People seem to like their adventure modules, so...

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The team behind the bric-à-brac magazine KNOCK! (who Rascal’s own Thomas Manuel chatted with last April) are releasing two new adventure modules for OSR/NSR/Old D&D games. This new offering is gathering names old-school afficionados may recognise: Artyom Trakhanov, Ava Islam, Bruno Prosaiko, Eric Nieudan (that's me, writing this!), Jérôme Huguenin, Liam Pádraig Ó Cuilleanáin, Olivier Revenu, and Ripley Matthews.

Two colourful covers looking somewhat like 1980s TSR modules: art is in a white frame over a solid colour, a band at the top with a fake product code and the recommended character levels. Both titles are at the bottom of the frame, in a round and friendly serif font. Both covers bear false marks of shelf wear and use.   On the left is Drought Dragon Desolation, illustrated in yellow and sepia tones: a scorpion-person legionnaire duelling with an angry dwarf in a sandstorm. In the background are more adventurers fighting more scorpion folk. Behind them, unnoticed, the silhouette of a dragon, barely visible in the sandstorm.  On the right, They're Making Hostage Sausage at the Dragonmeat Processing Plant has a dark blue cover. Inside the fame is a group of adventurers, centred around a female wizard whose runic staff (at the foreground) blazes red and yellow light. She olds an older male character in her other arm while two more characters face off with enemies that are out of frame.

What do these people know about designing adventures?

Glad you asked. The adventure gaming scene (also known as old-school gaming) knows a great deal about creating adventures relying on exploration, social interaction, and player agency. The designers of such campaigns create sandboxes and situations, not scripts and storylines. Sure, there will be stories told about these adventures of course, but this will happen after the fact. No one – especially not the game master – can guess what they will be before sitting at the table.

For more about what this ever growing sub-niche of the TTRPG industry is about, we will direct you to the article Thomas wrote about the OSR in the spring. But for the bullet-point addicts, let us just drop the pilars of the genre:

  • Decision making as the core player experience: solutions are in the world and not on the character sheet.
  • Open, dynamic environments leading to interesting situations. Nothing is scripted in advance, ever.
  • The GM as a neutral interface between the world and the players. They're not your enemy, but they won't help you if you take too many risks.
  • Ad hoc, agreed upon rulings, not bloated rules systems containing rules for every single edge case.
  • Dice as oracles and generators of unexpected situations, using tools like reaction rolls and random tables.
  • No game balance to make the world more believable and dangerous.
  • Quick character creation: beginning characters are fragile but easily replaced.

New adventures, you say?

A spread of DDD featuring a full-page illustration of the drought wyrm herself, lording on slinky legs over a character (an elf in chainmail, holding a sword but looking more surprised than ready to fight). Near the elf is a large anchor and its chain, lying in the sand.  On the left is the chapter's title "The Sunken Pleasure Barge of the Sagacious Shah" along with two short paragraphs titled: "Outside" and "Entries"

In Drought Dragon Desolation, the characters are exploring a desertic desolation that was a sea a mere twelve years ago. The surrounding realms are all bending the knee to the droughtwyrm, Lady Drybones, paying tribute for the right to live under her protection. In this module, the adventurers will explore sunken ships, parley with zombie pirates, and recover lost treasure... without touching a single drop of water! This is, quite literally, a sandbox. With a dragon waiting to be slain.

A spread of Hostage Sausage with an illustration on the right and expanding above the text on the left. It is titled "Olgensongrad, city of the dragon butchers". A paragraph introduces the city, and is followed by two more headings: "Through the Gate of the Three Golds" and "Crossing the Green tracts".

They're Making Hostage Sausage at the Dragonmeat™Processing Plant! takes a different approach from the modules previously released by the Mushmen. It is a heist! During a hostage situation! With a countdown! You know how careful exploration is the safe way to delve dungeons? Well, if the party take their time here, they will find themselves in an all-out militia assault, complete with airdropped commandos and armoured dragons. This adventure is set in Olgendsongrad, the city of the dragon butchers, which is introduced in the module.

The front and back of the detachable cover for DDD, all in black, white, and sepia.  At the top are the four outside panels with the cover, a desertic looking hex map on the back cover, flanked on the left flap by an illustrated map of the town of Sweetwater. The right flap has a detailed encounter table.   Below is the inside, whose four panels feature ship deckplans, with detailed drawings of furniture and other features.

Both booklets are 72-page long in A5 format, staple-bound, with a detachable screen cover for ease of use – and perhaps due to a little bit of nostalgia for the D&D modules of the 80s. The adventures use rules from the exceedingly straightforward Old-School Essentials, the closest thing the community has to a lingua franca, making them easy to adapt to your system of choice. They also borrow from OSE the hierarchical, terse-yet-flavourful style for which OSR writers are famous.

The front and back of the detachable cover for Hostage Sausage, all in black, white, and dark blue.    At the top are the four outside panels with the cover, a map of the city of Olgendsongrad, a picture of a tin of Dragon Meat (made to look like a tin of Spam) and detailed random tables.   The inside panels gather three intricately illustrated isometric maps of the Dragon Meat processing plant: its roofs, its main floor, and its sewer level. It is clear that the factory was built in an old castle.

And these crazy books are on Kickstarter right now, surely you jest?

Absolutely not, there's even a video with original music by Loot the Body!

But be warned, the campaign ends soon – Monday 15th September at 4pm CET. As we’re writing this barely disguised ad copy, we’ve passed the 72 hours mark. Have a look at the campaign on said crowdfunding platform, and consider joining 1500+ adventure gaming connoisseurs.