Harvest is "a beautiful cursed woodcut" of a folk horror RPG

The island hungers. The omens multiply. The sacrifice looms.

Harvest is "a beautiful cursed woodcut" of a folk horror RPG
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Harvest gives us laden orchards and barren fields; desperate fervour and doubts grown thick as weeds; calves born and pigs slaughtered; proud traditions, failing wealth, and hostile stares; juice-stained lips and dirt under nails; and always the questions echoing down through the generations: ‘Whose blood must be spilled to feed the land?’ and ‘Whose hand will hold the knife?

In this game, each player will choose a member of a remote British island community to play – such as the established Old Name, the restless Young Blood, or the conflicted Homecomer. Together, you will sketch the landscape of this place: its beauty and its terror. Across three escalating acts, you’ll explore the island’s buried secrets, succumb to community pressure and private desperation, and turn against each other.


Harvest is a game for 3-5 players across 3-4 sessions, and uses the Belonging Outside Belonging system: a diceless, GMless, token-driven engine that rewards the characters for taking compromising action with resources they can spend to embody the community’s values and hold it together. But temptation beckons—calling them to sacrifice tokens for good to invoke the vast and ancient Powers of the Island’s folklore (and the cruel Imperial forces of the mainland).

As play proceeds and the stock of tokens dwindles, there is only one way to unlock more: discover omens of the Island’s terrible hunger and advance the progress of the Sacrifice.


Because this much is certain: One of you must die, blood spilled to feed the land. And another must wield the knife. The only question is – who?