I want to fight my friends in the back of a moving truck

What if some games are too risky to not play?

I want to fight my friends in the back of a moving truck
Art: samwise lastname / Source: crowsdanger.itch.io

I’m barely six months old, and my parents are putting their entire lives into a few suitcases.
 
This isn’t the first time either of them have moved, and it won’t be the last, but it’s the time that I think about the most. They’ll eventually move several times in the next couple of years — from Venezuela, to England, and eventually to New York. They’re considering leaving behind family and friends, unsure if they’ll ever see them again, all in the hope of finding a better life for themselves and for me.
 
They don’t have to make this journey. It’s incredibly risky, moving to a different continent where they don’t know the language, don’t know anyone. They could have raised me in Venezuela, taking the path that they know already instead of venturing into an unknown future. I sometimes wonder what my life might have been like if they hadn't made that move. Where would my story have gone? I wish I could ask my parents more questions about what it was like. They spent decades there, making memories of a place I have no recollection of. What did it feel like, to jump that gap, to risk so much for the family they were building? What finally drove them to take that chance?
 
But I can’t ask them these questions now. We don’t speak anymore.
 
That first move was by plane, but I don’t remember any of it. The first move I do remember, we rented a moving truck.


It’s the autumn of 2015, and a larp is submitted to that year's Golden Cobra Awards. It’s called Fight Truck.
 

The main file is three pages including the cover. It’s a single font throughout, the biggest flourishes are some capitals or bolded words. When the accompanying supplement, “On Trucks and Fighting”, says the game was written in a “single wild dash of inspiration and desire”, I’m not surprised. This game is all substance, starting with a cover sparse except for the title, the authors name, and a subtitle (“WHAT STARTS WITH “F” AND ENDS IN “UCK”), then one page for an explanation of what this game is about and how to play it, and finally a conclusion with a few variants on play and some notes on consent and trust. There’s also a disclaimer that this is not a safe game, for anyone who was unsure.