Industry giant Games Workshop proves Caelyn was right
It’s not really news when it’s a universal constant.
Games Workshop had one of its big preview shows at the weekend, and a variety of minis, games, and books were revealed for the first time, or otherwise shown off in all their glory after being teased beforehand. Now, I did consider writing a nostalgia-fueled ode to Warhammer Quest, however the importance of a new version of GW’s classic dungeon crawler pales into insignificance next to the real jewel of the presentation — Games Workshop basically admitting that I was right all along.
Big, heavy rulebooks for wargames suck. I’m not even going to frame this as opinion; it’s a raw, objective fact. They look good on a shelf, but that’s the only good thing about them. Otherwise, they’re awkward to read, a pain to lug to games, and, most damningly, absolutely bloody useless as a reference when you need them most. It’s a problem exacerbated by GW insisting on three-year edition cycles for its games, so that hefty tome (a required phrase in any discussion about big rulebooks) is going to be useless to anyone wanting to play the current edition of the game within 36 months.