tabletop
Localizing MÖRK BORG required a deft hand and a dedication to the details
An interview with Malstrom’s Montro on translation, new fonts, and how to create an aesthetic.
tabletop
An interview with Malstrom’s Montro on translation, new fonts, and how to create an aesthetic.
tabletop
Publisher Brian Tyrrell and archeologist Heather Christie paint a pretty Pict-ure.
culture
Alanna Yeo talks nazo, design cultures, and her unique ARG-style experience at Nazogaku.
tabletop
Play a pissed off mermaid witch in this “revenge-driven eco-fantasy.”
tabletop
Turning a punk satire RPG into a transmedia project.
tabletop
More like "use your experience", am I right?
tabletop
"The obstacle is going to be giving Shane two jobs and saying he can't do the other five or six.”
culture
Anna Anthropy talks about the laborious but rewarding process of condensing historically important RPGs into classroom sessions.
culture
“I don't get satisfaction from just the creation of games… I want somebody to play.”
culture
Professor Aaron Trammell on torture, military strategists at conventions, and learning from his cats.
culture
Why reaching beyond representation is critical for tabletop’s cultural future.
culture
Prismatic Wasteland’s blog-to-book transformation is, in part, defiance against entropy.
tabletop
A deep dive into what an Art Description is, how it works, and who it’s for, including an interview with alt text writer, Jen Kretchmer.
tabletop
An interview with the new creative director of World of Darkness about returning to her first roleplay love.
tabletop
James Mendez Hodes and Fonda Lee discuss the nuances of adapting the bestselling Green Bone Saga for a tabletop RPG.
tabletop
Signing off, for now.