tabletop
My one-shot character trick is asking “why is this your fault?”
What’s in a blame?
tabletop
What’s in a blame?
tabletop
The search for the next executive director goes on.
tabletop
Five acts, two villains, and one gigantic campaign.
tabletop
Leaving the Cosmere’s nest.
tabletop
Telling stories about violent regime change is cathartic and entertaining, and maybe that's all it needs to be.
tabletop
Colin Le Sueur discusses his post-mortems and why he writes them.
tabletop
Good to the last loot drop.
tabletop
A veritable treasure hoard.
tabletop
I love a game where the best thing to do is also the worst.
tabletop
Not all games need to be considered — sometimes you can just play around.
tabletop
In this column about licensed RPGs, let’s look at two adaptations of the Big Red guy.
tabletop
Within a high-pressure, nonstop roleplaying game, denizens of Over/Under found it difficult to extricate their character’s emotions from their own.
tabletop
Warning: can cause game design.
tabletop
Many cite the steep revenue cut without fulfillment support as a key issue.
tabletop
Expect sludgy, punishing fights.
tabletop
From choom to champ.