The Spy Game supplement coming to Kickstarter!
Expand your espionage and action role-playing, with options for both players and game masters.
In 2019 we funded our first tabletop RPG project The Spy Game a role-playing game of action and espionage that's enjoyed a popularity among players of modern campaign settings and spy adventures of any era. We're especially proud of The Spy Game and always discussed expansions to bring more to the game and support a variety of different campaigns, and that is where the Spymaster's Toolkit comes in!

The Spy Game's first supplemental rulebook will expand your espionage and action roleplaying, providing both players and game masters with new options. As a supplement to The Spy Game core rulebook, we'll be developing and building on an ENnie-nominated game, with the same team that developed the core rulebook.
From new class archetypes, a multitude of new gadgets, as well as features to choose from, the book will also provide new guidance on hacking, give spies a chance to do more during downtime between missions, and take on new villains and masterminds in deadly secret lairs!


Each character class will gain 2 exciting new archetypes you can choose from.
The Face gains the Magician and Man on the Inside archetypes, allowing you to pull of amazing tricks or infiltrate a huge organization.
The Hacker gains the Operator and the Hardware Thief, directing operations from the safety of an off-site location, or breaking and entering enemy data centers.
For the Infiltrator, we get the Freerunner and the Poisoner, covering heights and distances on foot or concocting lethal toxins.
The Martial Artist opens up Capoeira and Gun Fu as new traditions.
The Medic gains access to the Back Room Doctor who can keep agents on their feet in the roughest conditions, and the Cyberneticist who is an expert at human augmentation.
For the Ranger, the Smuggler can acquire more gadgets by less than legal means and the Treasure Hunter utilizes their experience in field research to find objects and evade traps.
The Soldier gains two new squad roles: the Commando and the Quartermaster.
And the Technician has an Artificial Intelligence archetype that gives them the opportunity to transcend their physical body and uplift their consciousness to the digital space, while the Inventor can create prototype gadgets for them and their teammates.

The Spymaster's Toolkit is being offered initially as a full color 128-page softback book, complete with the new character archetypes, additional feats, gadgets, options and enemies.
If you're new to The Spy Game, there'll be opportunity to purchase the core range from the previous Kickstarter project, from the Core Rulebook, GM's Toolkit, dice, and Mission Booklets.



Download the Quickstart to see the basic core rules for The Spy Game and play the adventure Tectonic Shift to try it for yourself!
Click the link to be notified when the Kickstarter goes live!