We Contain Solitudes - a game for two
An experimental game about human connection that plays with structure and constraint.

From Andrew Gillis (designer of Girl by Moonlight) comes We Contain Solitudes, a duet RPG about troubled souls trapped in a time loop that plays out in prose and soliloquies. This intimate, experimental one-shot game is an introspective character study in which the protagonists must face themselves and die trying.
Over the course of play you will discover your own character in fleeting fragments as your partner interrogates them. But time is fleeting, and these interactions are inevitably cut short by the abrupt, arbitrary deaths of both characters, resetting them to the start of their time loop.
As you play this game, you will:
- Write a structured piece of recurring narration that marks the start of the time loop
- Collaborate to describe the changing locations where your characters will cross paths.
- As the Lead, respond to your partner in-character, answering their leading questions about your history, hopes, and regrets.
- As the Follow, pose questions while listening intently for them to trigger your kill switch (“When they have been combative twice…”) and terminate the loop.
- Work together to describe the repeated deaths of the characters.
- Embellish your recurring narration with variations and details as the timeloop repeats and reality unwinds...