tabletop
The Final Fantasy XIV TTRPG isn’t going to make anyone happy
With little to offer fans of the franchise and game design that leaves much to be desired, this game is an irredeemable disappointment.
tabletop
With little to offer fans of the franchise and game design that leaves much to be desired, this game is an irredeemable disappointment.
tabletop
An interview with two members of the Modiphius team about emotional combat, arc-based storytelling, and how to write a fanfiction generator.
tabletop
Darrington Press is one hell of a herald.
tabletop
Microcelebrity is horrifying, especially in Akron
tabletop
Screw processing, punch the horrors of being alive directly in the face with a giant mecha fist, that’ll cure your depression for sure.
community
An interview with a co-founder of the newly-launched TTGDA on the power of sharing collective knowledge
Lay it on the Table
Memory’s a fickle thing when you’re wandering the Bloodbeam Badlands
community
Jambô Editora’s headquarters in Porto Alegra have “water from floor to ceiling”.
excerpt
A short history of design trajectories.
tabletop
An interview with Zach Cox of SoulMuppet Publishing about vampires, mental health, and how to make characters dying really, really worth it.
community
Rue Dickey’s third annual Tabletop for Trans Rights Bundle is raising money for the Appalachian LGBTQ+ community
tabletop
Systems matter, especially in a game like War
Public Articles
Tabletop Workers United asks folks to sign a petition to bring Jon Freeman and Gregory May to the table in good faith.
excerpt
Reflections on settler colonialism, Indigeneity, and otherwise possibilities in "Dungeons & Dragons."
community
A pattern of delays in communication and payment from itch.io have repeatedly left charity organizers and game sellers in the dark.
culture
This ain’t a victory lap, it’s a cautionary tale.