Crowdfunding: Witch War to the Vale of Forbiddiction... and Beyond

A New Boxset Adventure for Old-School D&D

Crowdfunding: Witch War to the Vale of Forbiddiction... and Beyond
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From writer Ezra Claverie (Slow Sleigh to Plankton Downs, Crypts of Indormancy, A True Relation of the Great Virginia Disastrum, 1633) and illustrator Andrew Walter (Fronds of Benevolence, Stay Frosty, Troika), the Melsonian Arts Council brings you a huge new boxed-set of old-school D&D adventure and the tropical-island setting of their first hardcover publication, Crypts of Indormancy. With years of development behind it, over 80,000 words, and more than 80 paintings, it would give the old TSR settings a run for their money.

Pre-order here: https://www.melsonia.com/products/crowdfunding-witch-war-to-the-vale-of-forbiddiction-and-beyond

If we reach our goal before October 07, 2025 18:00 GMT, everyone who pre-orders before then will get a free copy of the newly re-printed prequel adventure, Crypts of Indormancy.

The System: compatible with any edition of D&D as well as OSR clones.

For conversion to the rule set of your choice, statistic blocks list armor types (e.g. “leather armor”) or equivalents (e.g. “as chain mail”), and they list both ascending Base Attack Bonus and descending THAC0. Saving Throws appear with three options: the 1970s five-save type, the 2000s three-save type, and a riff on the primordial one-save type.

The Setting: a tropical island with twelve clans of Islanders (humans) and ex-colonialist Elves (elves).

The set includes over sixty new monsters; tools for randomly generating NPCs, reactions, villages, and random encounters; an NPC witch class, with thirteen new spells, and thirteen witchy Powers; and rules for generating both witch hunts and the outcomes of witch trials.

The Scenarios: three of them.

“Witch-War for Koa’s Promise”: The remote highland village of Koa’s Promise has a witch-problem, possibly connected to a nearby ruin. This scenario offers occasions to use the rules for witch-hunts and criminal trials. Pursued witches may flee to the Vale of Forbiddiction...

“The Vale of Forbiddiction”: An accursed valley holds the underground ruins of an Elven military base, home to competing factions of intelligent monsters. The village of Koa’s Promise may function as a base for the adventurers.

“To the Fastness of the Witch-Cult”: Clues and artifacts point the way over the mountains to a lost ruin in the jungle, where witches hide above a den of living dead and freaks of Elven warmongery.