Galactic & Going Rogue: Two TTRPGs of War Among the Stars now on Kickstarter
Two beloved tabletop roleplaying games of rebellion in space are finally coming to print, a single combined print hardcover, on Kickstarter 5/20-6/30


There is a beating heart at the center of the galaxy. You are the brave who hear it. As members of The Liberation, you have dedicated your lives to the war against The Mandate, on the dream that one day the stars might shine free of its fascist rule. You are rebels, soldiers, spies, and criminals, or perhaps someone who simply picked up and blaster and said "enough is enough." Whoever you are, The Liberation has a place for you—and so do we.

In the Galactic & Going Rogue Kickstarter, running from Tuesday, May 20th to June 30th, two beloved tabletop roleplaying games of rebellion in space are finally coming to print in a new third edition, with both games now bound together in one fully illustrated, full-color 5.5"x8.5" hardcover with all new art and layout. Whether you're the charming heroes of Galactic, inspired by the classic Star Wars trilogies, or the tragic martyrs of the Rogue One and Andor-inspired Going Rogue, these games have everything you need to tell your story of resistance, relationship, and galaxy-spanning adventure.
Best of all? No GM required.

Just gather your party of 2-6 players, and let the Pillars in Riley Rethal's Galactic shape your story of rebellion. Is The Liberation of your campaign more interested in retaliatory violence and ideological discourse, or imagination of a better world and working together? Does The Space Between—that mystical energy which binds the galaxy together—pull you towards intense bonds and uncontainable emotions, or unity with those who came before? Will any of that be enough to save you when The Mandate opts to put someone in immediate danger, or a player has The Scum & Villainy invite a betrayal? You'll have to play to find out.

Does your party want to explore the darker, more difficult moments of revolution? Then flip to Jess Levine's Going Rogue, winner of CRIT Awards 2023 Best GMless Game of the Year. In your galaxy, do Liberation spies in The Intelligence want reduced oversight and leverage over Liberation members, or are they content to bear the heaviest burdens so others don’t have to as they hunt for the heads of Mandate officials? What do they do when The Parliament governing The Liberation desires lengthy deliberation and safety from retribution for the innocent? Decide quickly, because fate is calling. The gravity of The Sacrifice pulls every game of Going Rogue towards one inevitable end. You know from beginning that your characters will give their lives in a selfless act that moves the galaxy closer to freedom, but why would your band of cynics, loners, and misfits grow into people who would sacrifice everything in pursuit of a dream? That's a question only you can answer.

With 11 playbooks across the two games, Galactic & Going Rogue give you everything you need to be the hero of your own story. Do you dream of being The Ace, Galactic's charismatic pilot with a penchant for trouble? Or perhaps The Nova, whose aptitude for the mysterious Space Between offers both tremendous power and terrible danger? Are you instead called to The Spy, Going Rogue's ruthless operator and committed partisan? Or do you find yourself in The Leveraged, coerced to contribute, all the while concealing beliefs that beckon you to fight for freedom? Whether you want to emulate a favorite character from another piece of space-rebel media, or make one that a series like that would never dare to, Galactic & Going Rogue is here to help.





The Galactic & Going Rogue Box Set has everything you need to enjoy the best possible experience playing Galactic or Going Rogue, including:
- Galactic & Going Rogue Core Rulebook
- Look Up to the Stars Setting Supplement for Galactic & Going Rogue
- 25 metal tokens with Galactic & Going Rogue icons engraved on each side
- A deck of 44 cards with every NPC Trait from the core rulebook
- 2 six-sided dice with custom Galactic & Going Rogue six faces
- 10 playmats with pillars and move references
Additionally, during the crowdfunder only, all box sets come packaged with a copy of the I Have the High Ground core rulebook at no additional cost, with an all-new Kickstarter-exclusive full-color cover by Galactic & Going Rogue illustrator David Bednar. That's 3 games and a supplement book in one box!


In both Galactic and Going Rogue, players each select a PLAYBOOK, a collection of unique aesthetics, relationships, backstory, and moves. Vulnerable moves demonstrate your characters flaws, while strong moves highlight their strengths—lateral moves, meanwhile, reward other characters for playing into your playbook's narrative.
Each game also includes PILLARS that represent important aspects of your game's setting. Pillars have their own moves that any player can make on the pillar's behalf, and desires that players choose together during character creation. Together with traits that grant moves to NPCs, and random tables that generate places, pillar moves and desires guide players in simulating the game world, removing the need to for a GM.

Galactic tells the story of the charming but flawed heroes who make up The Liberation, and the messy relationships that form between them in their galaxy-spanning struggle against The Mandate. These two factions are represented in the game as pillars, alongside The Scum & Villainy and The Space Between—the ever-mysterious energy which binds the galaxy together. Players create their characters using playbooks like:
- THE ACE, a skilled pilot. Their power comes from their agility, conviction, and nerve.
- THE NOVA, attuned to the Space Between. Their power comes from their emotion, focus, and intuition.
- THE DEFECTOR, who used to work for The Mandate, but got out. Their power comes from their compassion, determination, and will to change.
- THE DIPLOMAT, who has a position of power or influence in the galaxy. Their power comes from their leadership, negotiation, and strategy.
- THE SCOUNDREL, a member of the underbelly of the galaxy. Their power comes from their connections, recklessness, and criminal history.
- THE MECHANIC, a fixer. Their power comes from their mechanical knowledge, drive, and insight.

Going Rogue tells the story of troubled martyrs, fated to give their lives to bring the galaxy closer to freedom. Going Rogue splits The Liberation into two pillars: The Parliament, the democratic governing body struggling to embody the ideals of The Liberation without bogging it down in caution and ideological discourse, locked in constant tension with The Intelligence, the clandestine network of burdened people who do whatever it takes to rid the galaxy of The Mandate—at the risk of corrupting the ethnical principles that distinguish The Liberation from it. Players create their characters using playbooks like:
- THE SPY, a skilled operator, highly committed, but ruthless. Their power comes from their cunning, determination, and willingness to do whatever it takes.
- THE LEVERAGED, a nonbeliever compelled by circumstance. Their power comes from their outside perspective, their desperation, and their capacity to grow.
- THE KNIGHT ERRANT, who once served a cause, and now searches for one. Their power comes from their experience, grit, and renewed passion.
- THE CONVERT, who joined the Liberation recently, and truly believes it can make a difference. Their power comes from their conscious optimism, energy, and luck.
- THE LOYAL, a stalwart friend, difficult to win over but unwavering in their allegiance. Their power comes from their tenacity, self-sacrifice, and uncompromising commitment to care for those they are bonded to.
Going Rogue also includes a unique FATE mechanic, pulling every game of Going Rogue towards one inevitable end. Fate moves shepherd your characters towards their tragic sacrifice, presenting them with grave obstacles and difficult choices along the way—and narratively ensuring their sacrifice is worth its cost.




Actual Plays
- AMCA Plays Going Rogue with Jess Levine on A More Civilized Age
- Galactic Official Actual Play on Party of One
- Going Rogue Official Actual Play Trailer on One Shot
- going rogue: overexposed on the Role Playing Public Radio actual play podcast
- Galactic 2E with Riley Rethal and Going Rogue with Jess Levine on Party of One
- RENEGADE SCUM on the Six Feats Under actual play podcast
- Our Space Family on the Merely Roleplayers actual play podcast
- Galactic 2E and Going Rogue on the Plus One Exp actual play livestream



![$75,000 - Catrina Dennis (Looking for Leia, An Unwavering Force) and [REDACTED] [REDACTED] will bring the Look Up to the Stars setting supplement to a complete 6 stories—one for each pillar in Galactic & Going Rogue.](https://i.kickstarter.com/assets/048/935/547/952ea28c2aec897df8c1a0f07d014f00_original.png?fit=scale-down&origin=ugc&q=92&v=1744840860&width=2373&sig=EQ2ithAyNfSXQIakQ%2F0AHIlbU8z7bCec3X55NRr8yUo%3D)




BDS Statement
Jess & Riley are both Jewish creators with a deep commitment to solidarity with Palestinians, and as such ardent supporters of the Palestinian-led Boycott, Divestment and Sanctions movement against Israeli genocide. We take inspiration from many Star Wars properties in our games, and while we do not use any actual Disney or Star Wars IP, we still feel it would be irresponsible not to note that the Disney+ platform upon which many Star Wars movies and television shows are hosted was recently placed the BDS priority boycott targets list. While we share excitement for many Star Wars shows, Jess & Riley do not support or condone subscribing to Disney+ to watch this season of Andor or any other Star Wars properties.
