Impress Faerûn’s Gods with Book of Divine Initiations
A collection of temples with five initiation tasks each for twenty of Faerûn’s gods.

Adventurers who found faith in their travels, paladins looking to redeem themselves after breaking their oaths, clerics who lack the coin to pay for the services of a planar ally spell, and fools who cursed themselves drawing from the Deck of Many Things, all need a way to prove themselves to their gods before they can be rewarded.
The Book of Divine Initiations is a collection of temples with five initiation tasks each for twenty of Faerûn’s gods. It offers game options for those who want their character’s faiths to feature more prominently in their campaigns. Initiation tasks can be used as written to impress a specific god or temple, or they can be given to characters who already follow a god as assignments they need to do for the religious order they belong to.

Most of the tasks are designed so that one party member—the initiate—can complete two or three of them in a short amount of time in session. A handful of the tasks offer side quest opportunities for the entire party.
The 143 page book includes temples and initiation tasks for Asmodeus, Auril, Cyric, Gond, Jergal, Kelemvor, Lathander, Leira, Lolth, Malar, Mielikki, Moradin, Mystra, The Red Knight, Silvanus, Talona, Tyr, Umberlee, Valkur, and Waukeen as well as 32 new stat blocks for NPCs and monsters and 19 new magic items.



Three pages from Asmodeus' chapter from Book of Divine Initiations, written by Tomas Gimenez Rioja with art by Morgan Eilish.
Book of Divine Initiations was organized by Morgan Eilish and features writing from Lyndon Ang, Armaan Babu, Jessica A Calvin, Matthew Campbell, Megan L Garner, Tomas Gimenez Rioja, James F.D. Graham, Julia Kartes-Jagolkowska, and Timothy Lopez. It was edited and proofread by Celeste Tavarez Santana.
The Inspiration
One of Morgan’s players (the rogue) in a homebrew campaign she ran decided to draw two cards from a Deck of Many Things she’d stolen of an NPC and got herself double cursed (she drew Talons and Eurale) and decided that the best way to handle it was to “scam a god” into removing the curse since the party wasn’t anywhere close to getting access to wish. Morgan sent her a copy of the tenets of each god in the setting’s pantheon and she chose the 3 her PC was most likely to try to court. Morgan then wrote 3 tasks for her to perform for each of them so she could join a temple and get the chance to trade her skills for a favour from a god.
Morgan thought if she needed to invent a way for her players to impress the gods (and their religious institutions), then other DMs might want the same thing. Morgan also likes playing clerics and is constantly looking for ways her PC’s religion can have more of an impact on the game.