Invisible Sun: Electric and Indigo

The legendary Invisible Sun roleplaying game in a re-envisioned presentation. Plus The Electric Sun, new content that expands the Actuality. The perfect jumping-in point for this acclaimed RPG, plus new realms for veteran vislae to explore!

Invisible Sun: Electric and Indigo
Invisible Sun Art of a vislae against the night sky with her ethereal cat
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Character vignettes showing the breadth of Invisible Sun
Could easily spend a thousand words talking about IS and not feel it was captured properly

You don’t. This world you see around you right now—the computer or phone you're reading this on; the room you sit in; your job—it's all Shadow; a world illuminated only by the Grey Sun. You came here, long ago, for shelter, but now it has sapped your real memories and become your prison.

Awaken, and discover your true self. Return to the Actuality and to Satyrine, the city under the Indigo Sun. You are a vislae, a wielder of magic; a shaper of reality; a student of secrets and the real truths that lay hidden within the Actuality. You hid in Shadow to escape the War, but the War is now over and your home has called you back.


Invisible Sun is a tabletop roleplaying game of surreal fantasy, magic that truly feels magical in play, and deep and complex characters enmeshed in compelling, powerful stories.

The player characters are vislae—wielders of magical power—recently returned to their true home: the Actuality, a world that seems like a surreal dream to those of us toiling aimlessly in the boring, grey realm you and I falsely believe is the real world. These characters face incredible challenges, visit breathtaking places, and discover secrets so astonishing that the only ones who can cope with them are those who understand the truth that powers the universe: Magic.

For vislae already in the Actuality

The Invisible Sun roleplaying game is already supported by a line of imaginative and useful supplements (available as add-ons). The Electric Sun is an all-new supplement that introduces new magic, new adventure, new characters, and new astonishments to the Actuality and to Invisible Sun itself.

Electric Sun Invisible Sun supplement book cover

The Tidal Stewards whisper of a disruption—a perturbation so subtle that even a close reading of the Sooth Deck might reveal it only under the most percipient eye. But though subtle, it is unique—a ripple unlike any in all of recorded history. It's as though there is an entirely new form of magic taking shape before our eyes. New ephemera, new spells, new secrets—even an entirely new order of vislae—are materializing, as if they had simply stepped out of a dream.

And strangely enough, that is exactly what those in the know claim happened.
What if magic dreamed of magic? The fundament of the Actuality has been shaken, and some truths long held dear may not be quite so true after all. From the angels of the Silver Sun to the demons of the Red, everyone across the Path of Suns must contend with what is to come. What of you, learned vislae? Will you fight this new tide—this so-called Electric Sun—or will you embrace it?

The Electric Sun is a new sourcebook for Invisible Sun, detailing the emergence of a new form of magic and its effects on the entire Actuality. It offers new magical praxis and even a nacent new order of vislae. We hope to see it grow in scale and scope through stretch goals during this campaign!

For those new to the game: Invisible Sun: Indigo
Contents of the Indigo Box showing books, characters sheets, sooth deck etc.

Invisible Sun: Indigo re-envisions the presentation of the Invisible Sun roleplaying game, offering the core game in a new format. (It is not a new edition; if you already own the Black Cube, you do not need Indigo. See the FAQ for more information on how Indigo compares to the Black Cube.) Within, you'll find everything you need to enter this mind-bending universe, build and play amazing characters, and experience astonishing, memorable RPG narratives in an always-astonishing surreal fantasy universe. It contains:

  • Four corebooks—The Key, The Path, The Way, and The Gate—totaling over 600 pages of setting material, character options, magic and other mechanics, and game advice
  • Roughly 1,000 cards detailing spells, ephemera, items of power, and other elements of magic, equivalent to about 200 more pages of content that's not duplicated from the books
  • The Sooth Deck, a tarot-like deck of 60 round cards with stunning, unique art on every card—instrumental to the use of magic (along with other game functions)
  • The Path of Suns playmat, used with the Sooth Deck
  • A set of custom Invisible Sun dice that are as striking and unique as the game itself
  • Character tomes, handouts, GM secrets, and other play aids
  • The Thoughtform Discord bot, which brings the Sooth Deck to your Discord server for between-session activity

The volume of content is the equivalent of half a dozen or so typical RPG books—and it's all presented in a beautiful boxed set with incredible components and the amazing production values Monte Cook Games is famous for!

Find out more and download the free primer, enter the Actuality now.

A game of the character's desires and motivations to drive and create the narrative