Tome of Intangible Treasures Ending Soon: story-based adventure rewards and other ways to develop your character

Tome of Intangible Treasures is a compendium of 450+ new ways to express your character via boons, blessings, charms, pacts, titles, histories, advanced trainings, and more.

Tome of Intangible Treasures Ending Soon: story-based adventure rewards and other ways to develop your character

“For your service and bravery, you are granted a blessing. From now ‘til the day you die, your weapons shall be guided by heavenly hands and any fiend who stands in your way shall feel the flame of the heavens scorch their soul.” - An angel grants a knight a blessing

Cover art: a mage studies arcane secrets in a mysterious library. Illustration by Todd Ulrich

What is Tome of Intangible Treasures?

Tome of Intangible Treasures is a compendium of 450+ new ways to express your character via boons, blessings, charms, pacts, titles, histories, advanced trainings, and more.  Perfect for GMs and players alike, this tome is compatible with Dungeons and Dragons 5th-Edition. Whether you need a cool new power to give your player after they restored an artifact of a deity or you're a player looking for a way to make your cleric/bard flavor build work mechanically, there's something for everyone in its treasure trove of secrets.

Following the success of its first Kickstarter, Injuries and Vile Deeds, which has been well received - earning a rating of 4.9 stars on DriveThruRPG - Tome of Intangible Treasures marks the second major release for 5e from Lone Colossus Games. 

Stretch Goals

Tome of Intangible Treasures has already broken more than six stretch goals, expanding the book's content with additional artwork, boons and blessings, "epic" trainings for high-level characters, and backer-voted content. As it nears the end of its crowdfunding campaign, there's one final stretch goal to unlock at 900% funding - contract templates for pacts with each of the entity types found in the book (aberrations, celestials, fey, fiends, and primal spirits).

Example spread from the book

Tome of Intangible Treasures Will Feature:

  • "Intangible" 5e-compatible adventure rewards designed to replace or supplement magic items in your game and ensure your characters continue to grow and develop throughout their journey from amateur adventurers to epic heroes
  • 200+ Boons and Blessings - Magic-item-like rewards granted by beings of various power levels from gods to pixies
  • 50+ Charms - Intangible consumable rewards (one-time use or short-term duration)
  • 50+ Pacts - Rewards granted through pacts with powerful entities
  • 40+ Advanced Trainings - Special trainings that amplify and blend your character’s class choices to make them even more unique
  • 40+ Master Trainers - Memorable NPCs to teach your characters as they train to become something more than a simple cleric or druid.
  • 50+ Titles - Small, typically non-combat, bonuses and rewards that reflect the world’s reaction to your major accomplishments
  • 30+ Histories - A character’s backstory need not end at level 1 character creation! Continue to develop your character’s talents as you complete major story arcs and create new sections of your backstory.

Origins of the Book

Tome of Intangible Treasures began with a desire for more options that develop a character beyond their level-up class choices. Histories and titles to me were an excellent starting point from a design perspective both because they flow naturally from the consequences of the story that’s been told at the table and because they allow higher-level characters to be more easily created with a history of adventures already under their belt. It’s much easier to believe that a 10th-level fighter has seen some incredible things than that they were a simple soldier up until a week before the game starts.

Advanced trainings were a natural followup and stem from fond memories of the highly flavorful prestige classes available in D&D 3.5 that allowed for some truly unique characters and builds that might have otherwise been mechanically useless. Finally, the hundreds of intangible “magic-item-like” rewards found in the boons, blessings, charms, and pacts should allow every GM to quickly and easily find a reward or gift that can be offered to specific characters in return for their service to, or as a symbol of aid from, beings as powerful as a god or as simple as a pixie. It’s my hope that the numerous options presented in Tome of Intangible Treasures will inspire new and exciting stories at gaming tables that will be remembered for years to come.