tabletop
Draw Steel studio says Crack the Sun will be an epic campaign about a worldrending conquest
Five acts, two villains, and one gigantic campaign.
tabletop
Five acts, two villains, and one gigantic campaign.
tabletop
Leaving the Cosmere’s nest.
tabletop
Telling stories about violent regime change is cathartic and entertaining, and maybe that's all it needs to be.
tabletop
Colin Le Sueur discusses his post-mortems and why he writes them.
culture
This is in the midst of one of Paradox’s most tumultuous periods, and World of Darkness’ active revival.
tabletop
Good to the last loot drop.
tabletop
A veritable treasure hoard.
Rascal Radio
Wargame-resistant Con Crud might be a thing.
tabletop
I love a game where the best thing to do is also the worst.
tabletop
Not all games need to be considered — sometimes you can just play around.
culture
What if some games are too risky to not play?
culture
Two Dragons meet on the banks of the Thames.
tabletop
In this column about licensed RPGs, let’s look at two adaptations of the Big Red guy.
culture
But you can lock in the old price right now with a holiday discount!
tabletop
Within a high-pressure, nonstop roleplaying game, denizens of Over/Under found it difficult to extricate their character’s emotions from their own.
culture
Bringing dice to a brush fight.