features
From podcast to convention: the team behind Between Two Cons talks challenges and success after inaugural event
Happily stuck between Gary and Indie.
features
Happily stuck between Gary and Indie.
actual play
It turns out I like actual play if it’s also an erotically charged drag performance about queer cowboys fighting ghosts.
features
Emergent stakes, creating the character at the table, and finding risk in Under Hollow Hills.
features
Another milestone in the story of the Chinese genre's international crossover.
features
From campaign advice to corruption, D&D 3.5e’s ghoulish guide was anything but a throwaway supplement.
features
For owner Tom Gibes, Milwaukee's first independent RPG bookstore is a testament to lifting up small, passionate tabletop creators.
features
Fred Hicks talks about the birth, life, and maybe death of the gaming line that launched his company.
features
This RPG from an Indian team approaches classes, and divinity, beyond Western conventions.
features
Looking for answers in all the wrong places.
features
Understanding a miniatures convention through rats, brothers, and barnacles.
features
Leshy Deluxe.
features
And the story of who actually did.
features
Meet the studios bringing Sword World and Wares Blade to the English-speaking world.
features
And why he didn't stay on the design team for D&D 5e.
features
And how their belief in the power of community has only sharpened.
new games
Em Hubbard talks about the journey of designing and pitching Rocket Club.