features
One Hundred Tales of Solidarity
The story of the greatest ever game of Band of Blades and a love letter to the people I played two campaigns with.
features
The story of the greatest ever game of Band of Blades and a love letter to the people I played two campaigns with.
features
Revisiting essays five years later: On lyric games, ownership, and an understanding of what makes up a game.
features
Gaming across the US-Mexican border.
features
Regulatory compliance takes up far too many resources and hours.
features
Interest in Pokémon is at an all-time high. That's both good and bad for collectors.
features
Moves in Under Hollow Hills are a double-edged sword, creating passive geasa that encourage fundamental, magical truths about characters.
features
Defy the Gods makes good on its own epithet of “Queer Sword & Sorcery.”
features
All gas, no rearview mirrors.
features
We discuss how lifepath games invite introspection and imagination.
features
Wordplay, down under.
features
How the HP Lovecraft Historical Society dressed up, solved mysteries, and lost their minds having fun
features
Playing an ordinary teenager casts the game’s blunt violence into sharper relief.
features
Happily stuck between Gary and Indie.
actual play
It turns out I like actual play if it’s also an erotically charged drag performance about queer cowboys fighting ghosts.
features
Emergent stakes, creating the character at the table, and finding risk in Under Hollow Hills.
features
Another milestone in the story of the Chinese genre's international crossover.