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World of Styria turns a 39-year home campaign into a Pathfinder 2e setting book
After four decades of collaborative play, designer Sutton Moore is releasing his world to the public.
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After four decades of collaborative play, designer Sutton Moore is releasing his world to the public.
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Aaron Trammell’s new book explores why some things shouldn’t be simplified.
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The new critical outlet champions long form arguments on why games and gameplay are art.
art of RPGs
The Italian artist talks about her process and why maps should “invite the viewer inside the setting.”
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The book perfectly captures Astarion’s voice, and refuses to talk down to the audience through trauma, pain, and the small light of hope.
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iLands has been inundating the inboxes of journalists and publications… and now it’s Rascal’s turn to take out the trash.
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The story of the greatest ever game of Band of Blades and a love letter to the people I played two campaigns with.
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Revisiting essays five years later: On lyric games, ownership, and an understanding of what makes up a game.
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Gaming across the US-Mexican border.
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Interest in Pokémon is at an all-time high. That's both good and bad for collectors.
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Moves in Under Hollow Hills are a double-edged sword, creating passive geasa that encourage fundamental, magical truths about characters.
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Defy the Gods makes good on its own epithet of “Queer Sword & Sorcery.”
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All gas, no rearview mirrors.
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We discuss how lifepath games invite introspection and imagination.
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Wordplay, down under.
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How the HP Lovecraft Historical Society dressed up, solved mysteries, and lost their minds having fun