Explore the Shattered Lands!

A supplement for Worlds Without Number or other OSR games.

Explore the Shattered Lands!
Please don't stand in the lava.
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Do you like the idea of a setting where the people destroying the planet have names and addresses? Do you miss the Warlord class and wish more games had it? Do you play Worlds Without Number or similar OSR games?

Shattered Lands might be for you.

Shattered Lands is a combined setting and mechanics supplement, intended for use with Worlds Without Number; the region itself can be used in any system, of course, and the mechanics can be converted to other OSR games with varying difficulty depending which mechanic and which target game.

The Shattered Lands themselves are a small setting region (about 150 miles by 250 miles) which you can use on its own or drop into an existing setting or access through an interdimensional portal or something. The land was once lush and verdant, but has been destroyed by the earthbreakers, whose magic shatters the land around them while also creating toxic silt as a side effect. Over centuries, the silt has poisoned the land and led to desertification. The Shattered Lands region has:

Four city-states
Grassland nomads
Poison swamps
Magma-powered smelters
Deadly deserts and deep canyons


In addition to the setting region, there's both new mechanical content and new GM tools.

Three new partial classes; the Warlord, the Crusader, and the Earthbreaker. Warlord and Crusader are Partial Warrior classes, Earthbreaker is a Partial Mage class that can only be paired with a spellcasting Partial Mage.

One new full class, the Element Caller. Instead of Effort, the Element Caller balances Wrath and Tranquility to power their Arts and cast spells.

Titled Characters is a subsystem that lets you define your Title in your adventuring company; if your character dies, a future character with the same Title inherits a little bit of your power.

Wilderness Stocking is a subsystem for filling out places in the wilderness by overloading the encounter die with terrain encounters. The rate of random combat encounters remains the same, but 'nothing happens' becomes much less frequent; instead, you encounter little places in the wilderness with complexity comparable to a combat encounter.

Ritual Spellcasting lets casters using the system cast world-shaking Conanesque sorcery, which is resolved by playing a new solitaire variant that your character stats might let you cheat at a little bit.

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Shattered Lands is available on itch or DTRPG and you can see more detailed previews at either of those links (including a complete free preview at DTRPG).