tabletop
Thirty Days of Bleed
Within a high-pressure, nonstop roleplaying game, denizens of Over/Under found it difficult to extricate their character’s emotions from their own.
tabletop
Within a high-pressure, nonstop roleplaying game, denizens of Over/Under found it difficult to extricate their character’s emotions from their own.
tabletop
Using physical ephemera to differentiate between in-character and out-of-character relationships helps me be present with both of my partners.