culture
Spencer Campbell wants to be a toymaker
“I don't get satisfaction from just the creation of games… I want somebody to play.”
culture
“I don't get satisfaction from just the creation of games… I want somebody to play.”
culture
Professor Aaron Trammell on torture, military strategists at conventions, and learning from his cats.
culture
Why reaching beyond representation is critical for tabletop’s cultural future.
culture
Prismatic Wasteland’s blog-to-book transformation is, in part, defiance against entropy.
tabletop
A deep dive into what an Art Description is, how it works, and who it’s for, including an interview with alt text writer, Jen Kretchmer.
tabletop
An interview with the new creative director of World of Darkness about returning to her first roleplay love.
tabletop
James Mendez Hodes and Fonda Lee discuss the nuances of adapting the bestselling Green Bone Saga for a tabletop RPG.
tabletop
Signing off, for now.
miniatures
“You generally won't ever fight the other players.”
tabletop
Queering sword and sorcery in a mythic Bronze Age.
tabletop
"What is worthy of our sacrifice? When is it more important that we live to fight another day?"
actual play
The second installment of BlackwaterDND's award-winning trilogy stares down the world's grief and doesn't look away.
tabletop
Discussing the challenges of adapting a novel series while it’s still being written.
tabletop
RiverBank’s designer talks working on Greyhawk, structuralism, and tea.
tabletop
The co-designer of the sequel talks about its challenges and controversies.
tabletop
Patrick Buechner, one of solo play’s biggest advocates, puts on his designer hat.