tabletop
Revolt! interrogates power but falters in conversation
Telling stories about violent regime change is cathartic and entertaining, and maybe that's all it needs to be.
tabletop
Telling stories about violent regime change is cathartic and entertaining, and maybe that's all it needs to be.
tabletop
Colin Le Sueur discusses his post-mortems and why he writes them.
tabletop
Good to the last loot drop.
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A veritable treasure hoard.
tabletop
I love a game where the best thing to do is also the worst.
tabletop
Not all games need to be considered — sometimes you can just play around.
tabletop
In this column about licensed RPGs, let’s look at two adaptations of the Big Red guy.
tabletop
Within a high-pressure, nonstop roleplaying game, denizens of Over/Under found it difficult to extricate their character’s emotions from their own.
tabletop
Warning: can cause game design.
tabletop
Many cite the steep revenue cut without fulfillment support as a key issue.
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Expect sludgy, punishing fights.
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From choom to champ.
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After a month of emergent story, scheming, and bleed, it all ended with a gardener and a clown.
tabletop
An interview with Malstrom’s Montro on translation, new fonts, and how to create an aesthetic.
tabletop
Publisher Brian Tyrrell and archeologist Heather Christie paint a pretty Pict-ure.
tabletop
Play a pissed off mermaid witch in this “revenge-driven eco-fantasy.”