Help nature bloom in My Very Own Forest Spirit
An innovative, new stroll-playing game, already funded on Backerkit, invites you to imagine and explore.

My Very Own Forest Spirit is a gentle game of imagination, magic and wonder, inspired by My Neighbor Totoro, and played while on a hike or nature walk. The game can be played solo or in a group, and requires nothing but the rules and a way to record your points.
The goal of the game is to explore your surroundings, engage in special actions called Offerings, score points called Bloom, and grow in friendship with your own spirit and any others you might meet along the way!
The most innovative aspect of My Very Own Forest Spirit is the Sync mechanic which calls on players to pay close attention to their surroundings and look for the wonder and serendipity hidden in everyday life. A Sync occurs when something elicits surprise, wonder or a sense of understanding in the player, or when certain of a Spirit's powers have been activated. Instead of using dice or cards, the game uses the the world all around us as a randomizer.

Free and Open
The creator and publisher of the game, Free for All Media, is a project dedicated to radical sharing, with the goal of creating fully free and open entertainment media and a thriving community of players and co-creators. All of Free for All's games and art are released under open licenses for anyone to use. My Very Own Forest Spirit will be released under a Creative Commons license so that anyone can build their own expansions for the game, or create their own games using the mechanical innovations the game debuts.
The campaign's first stretch goal was to create an official SRD, and to fund and host a Game Jam for other designers to make their own games with the Spiritsight system. Since then, three additional stretch goals have been reached including new rules expansions and additional accessories for the game. So if you love solo-gaming, hiking, stroll-playing, or innovative mechanics, be sure to check out My Very Own Forest Spirit.
