Secret Passages Issue 3 Explores the Overlooked Corners of Tabletop History

Too young for Lake Geneva and too old for Twitch? This is for you

Secret Passages Issue 3 Explores the Overlooked Corners of Tabletop History
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Secret Passages, the independent magazine dedicated to excavating long-buried artefacts of tabletop gaming, has released its third issue.

Rather than revisiting the hobby's most familiar landmarks, Secret Passages focuses on the people, games, publishers, and ideas that have slipped through the cracks of gaming history. No regurgitating Wikipedia, no glib consensus, and no breathless summaries of 30 releases in three pages, just all-new interviews and essays that value depth over breadth, all accompanied by original illustrations.

Inside issue 3, you’ll find the story of how the Blood Bowl community took over Games Workshop’s game of fantasy football; discover the occult origins of the Spelljammer setting; encounter the first (and possibly only) compelling female character in 1980s gamebooks; and learn how a childhood introduction to Heroes Unlimited took a group of friends from their teens into adulthood.

You’ll also hear from Greyhawk co-author Robert J. Kuntz on Gary Gygax’s remorseless play style, artist John Cobb on the unwelcome firearms (and penises) of Vampire: the Masquerade, ‘monster girl’ Trish Cardan on Citadel’s first plastic dragon, and Black Library luminary Gav Thorpe on his unrequited love for Teenage Mutant Ninja Turtles and Other Strangeness.

Issue 3 is available to order now in print and digital edition

The Kickstarter pre-launch page for Secret Passages Issue 4 is now live, with the next issue set to continue the magazine's in-depth exploration of tabletop gaming's less-trodden history.