Seventh Son Publishing has launched Kickstarter for SAKE (Sorcerers, Adventures, Kings, and Economics) TTRPG Full Rulebook

SAKE is a fantasy roleplaying game with elements of a strategy game.

Seventh Son Publishing has launched Kickstarter for SAKE (Sorcerers, Adventures, Kings, and Economics) TTRPG Full Rulebook
This is a community submitted press release.

SAKE is a fantasy roleplaying game with elements of a strategy game. In SAKE, you play the ruler of a domaina merchant princea pirate lord or start as an adventurer with the goal of rising to power.

SAKE (Sorcerers, Adventures, Kings, and Economics) is the game for players who want:

  • Play a pirate, adventure on the seas, trade with faraway cultures, and battle the imperial navy trying to catch you.
  • Or play a warlord: build up your domain, hire armies, and construct castles to wage war against your rivals.
  • Play as a sorcerer deeply interested in dangerous magic, not afraid to enter the Otherworld in search of more power.
  • Or play as a priest as a sort of collector of gods, haggling with alien and fickle deities to channel their immense power.
  • Campaign of building and managing a kingdom while its inner politics are in turmoil, and its powerful nature god wants the blood of its rulers.
  • Campaign of trading and adventuring on the seas, with a ship as your home.

You delve into dungeons, explore pockets of the Otherworld to find treasures, make pacts with fickle godsstudy dangerous magicscheme to assassinate rivalstrade to gather resources and raise an army to fight wars.

SAKE is a full pointbuy system, which means all character development happens by buying skills and abilities using EXP gained from Your character's personality traits and events during gameplay. 

SAKE is designed to take place in an early modern (fantasy) world, with muskets and plate armour, cannons and galleys, rising capitalism and waning feudalism. With magic and gods mixed in. 

The game's rules support more serious types of campaigns, like balancing between different political interest groups when playing domain ruler, or deciding how far one is ready to go when meddling with gods or magic for power that could save their party and/or domain.  

Rainer Kaasik-Aaslav
Seventh Son Publishing, LLC
sake@sake.ee
www.sake.ee