tabletop
Legend in the Mist was designed to lunge for D&D’s throat
Son of Oak’s Amit Moshe talks about slow growth and chasing myths.
tabletop
Son of Oak’s Amit Moshe talks about slow growth and chasing myths.
tabletop
Deep Cuts condenses seven years of Harper’s own experience with his most influential tabletop RPG
tabletop
How do you spook the professional spookster?
tabletop
Can the Welcome to Night Vale RPG live up to the show’s cult classic reputation? Lead Developer and fan Carlos Cabrera has reason to believe it will.
actual play
An interview with Dark Dice producer Travis Vengroff about music, character death, and creating a narrative-focused actual play.
tabletop
One of the strangest board game translations underwent a major shift while we weren’t looking.
actual play
An Interview with Ify Nwadiwe and Jacob Wysocki on masculinity and agency.
tabletop
Is it worth it to create games amid burnout, depression, and broken work habits?
actual play
Planet Arcana's new tarot-based actual play is a pocket-dimension of the show's best qualities
tabletop
Co-founder Tomas Härenstam remains confident the studio’s polestar will keep them on a winning track.
tabletop
The digital sandbox’s co-creator clears up some of several misunderstands around development and marketplaces
actual play
An interview with Taliesin Jaffe and Abubakar Salim about divinity and actual play.
Public Articles
James Mendez Hodes was there when the deep magic was written.
tabletop
Brandon Sanderson’s fantasy empire is not so easily bound to dice.
Gen Con 2024
A conversation with Tony Vasinda about Zine Club and actual play
tabletop
Failbetter Games has partnered with Magpie Games to translate the Neath to the tabletop